![]() To export your image sequence, click on Render from the menu on the top right and choose Render Animation (if you choose Render Image you will only get one Image. This Blender Photorealism video will show how to make Blender Glossy Plastic Material and Translucent Plastic (or Transparent Plastic Material, Clear Plastic Material) for applying into 3D. If the transparency is caused by the Alpha Channel it would be black in Material Preview (not transparent), unnoticable in Solid view and be transparent in Rendered view. Z oom in and out on the image to check for best results. Now you probably need to adjust Values on Color Key again.Įxperiment with these values on ColorRamp and Color Key nodes until it fits your image. Note that only pure white transparent shaders are completely transparent. This shader affects light paths somewhat differently than other BSDFs. So in this example case we need to raise the black in the Stickman image. The ColorRamp converter is similar to using Levels in Gimp, you adjust contrast and dark and bright levels. This may help increase contrast and make your image stand out more. The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Plug in the connection from the Image Sequencer node to the input on the ColorRamp node (called Fac). Try to raise the black color stop (the lower "arrow") on Color Ramp by dragging it towards the white. (If it was another colour you could try adjust the H and S (hue and saturation) values too. To remove the white background, a djust V, values on Color Key. Now plug in Color Key Image Output both into Viewer Image Socket AND into Composite Image Socket. Plug in Color Ramp Image Output into Color Key Image Socket If your drawing or image ha s a different background color, you would set it to that color and skip the ColorRamp and perhaps try Chroma Key or Keying node instead of Color Key, but for this example we assume it is a black and white drawing. ![]() Plug in Color Ramp Image Output into Color Key Image Socket. ![]() (It's a thin grey pencil drawing.) You may not need this in your images, or your values will need to be different. However, I have accidentally discovered that freestyle draws lines even on fully transparent meshes (some mesh deformers caught in a render), so you could just give them a transparent material if you want. ![]() Plug in the connection from the Image Sequencer node to the input on the ColorRamp node (called Fac). ![]()
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